Something Musical About Forms

desk with keyboard monitor and miscellaneous items

Something Musical About Forms is a musical step sequencer drum machine disguised as a form entry task on a 1980s style text-based computer terminal interface. The work was shown during the event: DAWN of Compliance which took place on Saturday, May 3rd, 2025, a creation of the studio Also.Does.Stuff. DAWN of Compliance is an immersive theater created around the concept of a dystopian corporate office environment where attendees are treated as new office hires. Continue reading

Almost Mirror

Almost Mirror is almost a mirror. It encourages the participant to bring more fully into to consciousness the medium of the color digital display. This display, like most displays, represents a simulation of a full-color reality through the use of only 3 colors of light: a Red, a Green and a Blue that some-what match the prominent light sensitivity of “red”, “green”, and “blue” cones in some human eyes, to create the illusion of a full color experience. Continue reading

City Built

City Built by Andrew Ringler; adapted from code by Luca Sassone Schizzo Creative Commons Attribution ShareAlike, October 2nd, 2010

City Built is an algorithmically generated line-drawn city skyline created in the Processing language. City Built was shown as a projection on a building facade most evenings from 5—9pm November 15th 2019 through February 2020 in Union Square, Somerville Massachusetts. City Built is supported by a grant from the Somerville Arts Council, a local agency supported by the Massachusetts Cultural Council.

Continue reading

můj-emoji

můj-emoji, by: Alyssa Ringler + Andrew Ringler. Photograph by Alyssa Ringler
Valašské Meziříčí, Česká republika: Festival Světlo Valmez | Valmez Festival of Lights + Music September 6-7, 2019

Collaboration with Alyssa Ringler

můj-emoji was created by Alyssa Ringler and Andrew Ringler and was installed from September 6-7, 2019 at the Valmez Festival of Lights in Valašské Meziříčí, Česká republika: Festival Světlo Valmez | Valmez Festival of Lights. It was funded through a grant by the U.S. Embassy Prague, Office of Public Affairs Small Grants Program with additional sponsorship from Festival Světlo Valmez. Continue reading

Public Radio

Public Radio is a collaboration between New American Public Art and Andrew Ringler.

See New American Public art’s post about the radio at newamericanpublicart.com/publicradio.

Public Radio is a giant controllable public FM radio. It plays music from FM stations, visitors can change the station or volume by turning giant plastic wheels mounted on the front. I was responsible for the design and fabrication of all electrical components including: audio, FM radio control, lighting, channel and volume changing sensors as well as all programming of the microcontroller. Continue reading

Slightly Structured Visual Noise

Visuals by Andrew Ringler mimic-ing the Cirque Noir Elephant on Ball logo reacting to sounds by Know Thyself by Aphrohead and Clarian from Founders of Filth Volume One Felix Da Housecat

“Slightly Structured Visual Noise” is a constantly evolving visual experience running throughout the evening at Cirque Noir X Houston X Scorpion (November 10th 2018) reacting to the DJ’s music live. “Slightly Structured Visual Noise” runs unattended as an autonomous agent-based model taking cues from the DJ’s sound in addition to following beautiful semi-harmonious gradient noise spaces like ridged multifractal, Perlin, Voronoi and spherical.

I created a set of sound-reactive Processing sketches that played throughout the evening generating unique and ever-changing visuals on multiple screens, walls and surfaces always reacting to the ever changing DJ’s beats.

Video-2-Slit-Scan App

Video-2-Slit-Scan Quick Demo.

Video-2-Slit-Scan is an App I created that allows you to create a slit-scan image from a video. It provides a graphical interface for adjusting slit position and size. Video-2-Slit-Scan can support very large videos with modest RAM since it streams in the input video and writes out the output image to disk in chunks.

Download on Github.

wellspring fords slit scan image

Audio Visual Experiments With Daniel Reynolds

Experiments With Daniel Reynolds.

I got to create some audio and visual experiments with Daniel Reynolds in the Wolfram Cambridge office while Dan was doing a residency there. We had a great time and produces some fun visuals, I hooked up a version of my Bouncy Piano, to Dan’s enormous analog effects pipeline. Dan experiments a lot with fractals, lately he has been exploring Mathematica to generate and manipulate fractals in real-time.

Dan regularly performs his visuals in concerts in New York, teaches and speaks at Wolfram conferences.

Collaborative Design and Creative Expression with Arduino Microcontrollers (MIT IAP 2017)

light touch game prototype

Detailed course resources available at MIT Open Courseware.

I co-led a workshop about designing, building, and prototyping electronics devices and experiences during MIT’s IAP with Kyle Keane, Mark Vrablic and Abhinav Gandhi. No previous experience with programming or electronics was required. Topics covered included micro-controller programming using Arduino, collaborative software development using GitHub, solder-less electronics prototyping, electronic sensors, rapid prototyping, and small team management. Sponsored by MIT-SUTD Collaboration, Materials Science and Engineering and Craig Carter, Professor, Materials Science and Engineering.

Long Projects

Short Projects

Description

9-day hands-on workshop about collaboration, design, and electronics prototyping. No previous experience with computer programming or electronics is required. Beginning students will be taught everything they need to know and advanced students will be challenged to learn new skills. Participants will work in small teams to design and build electronics projects using open-source microprocessors. Team projects are completely open-ended and designed by participants, past projects have included: an internet-connected weather simulation station, a giant LED billboard, and a CNC drawing machine. Participants will complete three guided projects in order to learn the fundamentals and will then break into small teams to complete a one-day mini-project of their choosing. After the mini-project, participants will break into new teams that will each get $250 and four days to design, plan, and build a custom project of their choice. On the last day of the course, students will present their projects in public exhibition and have the chance to win a prize for crowd favorite. Participants will learn about microcontroller programming using Arduino, collaborative software development using GitHub, solderless electronics prototyping, electronic sensors, rapid prototyping, and small team management.

Learn to Build Your Own Video-game with the Unity Game Engine and Microsoft Kinect (MIT IAP 2017)

student showing bowling game

Detailed course resources available at MIT Open Courseware.

I co-led a workshop about designing, building, and publishing simple educational video-games during MIT’s IAP with Kyle Keane, Mark Vrablic and Abhinav Gandhi. No previous experience with computer programming or video-game design was required. Topics covered included collaboration, video game design, Unity programming, gesture handling using the Microsoft Kinect, 3D digital object creation and small team management. Sponsored by MIT-SUTD Collaboration, Materials Science and Engineering and Craig Carter, Professor, Materials Science and Engineering.

Long Project Videos

Description

9-day hands-on workshop about designing, building, and publishing simple educational video-games. No previous experience with computer programming or video-game design is required. Beginning students will be taught everything they need to know, and advanced students will be challenged to learn new skills. Participants will work in small teams to design, build, and publish video-games that will be shared in a large public exhibition. Team projects are open-ended and designed by participants. Examples include: a collection of bouncing balls that can be sped up or slowed down using hand gestures, a virtual reality laboratory where kids can perform experiments, and crowdsourcing interface for describing scientific graphics for blind students. Participants will complete guided projects in order to learn the fundamentals and will then break into small teams to complete a one-day mini-project of their choosing. Participants will then break into new teams that will have four days to design, plan, and build a custom project of their choice. On the last day, students will present their projects in a public exhibition and have the chance to win a prize for “crowd favorite”. Participants will learn about video-game creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital object creation, video-game design, and small team management.

 

Artist Talk: The Art of Composition or: How I Learned To Stop Programming and Love the UNIX Pipe

I gave an artist talk titled “The Art of Composition or: How I Learned To Stop Programming and Love the UNIX Pipe” on Thursday October 27, 2016 for the MassArt Professional and Continuing Education Thursday Night Lecture Series. I weaved together a short explanation and demonstration of UNIX pipes together with programming, art, composition and my artistic practice.

Slides (PDF ~5mb)

Fruit Beets

visitors play with fruit on table

Fruit Beets is a collaboration between myself and Philip Gedarovich. Fruit Beets is an interactive sound and visual experience activated by the fruit and vegetables of festival visitors. Installed on a banquet table inside a white tent at the Somerville Agricultural Festival on October 2nd 2016. Continue reading

Artist Talk (Work, Inspiration, Code & Scratch) —2016

I gave an artist talk about my work, inspirations and programming for Sejal Patel’s Teaching in New Media course. This was followed by a brief introduction and workshop on the Scratch programming language.

Slides from the talk: Artist Talk Slides (13mb PDF).

Additional Resources

Sejal Patel’s Teaching in New Media Course Description

This course covers issues of teaching art in new media through project-based inquiry. Students evaluate the roles of multiple media and technology for existing art curriculum and develop projects that support the physical art making experience. Most classes will be structured as a combination of lectures, conversations, visits to maker labs, research and studio time. The final project for the class will be the development of an interdisciplinary unit or curriculum with supporting materials.

Tangible Programming

The Tangible Programming project was created as the result of a collaboration between Anthony Baker (Harvard Graduate School of Education), Scott Penman (MIT Architecture Design + Computation), and myself during Hiroshi Ishii’s Tangible Interface course at MIT in the Fall of 2015. We decided to use the already existing Transform table Ishii’s lab had already built to create a tactile programming language.

Coding Dynamic Experiences

Learn how to articulate and communicate your ideas through the medium of software code. Topics include culture & technology, social networks, design as social practice, and data visualization.

I developed the course Coding Dynamic Experiences for the MassArt Continuing Education department in the Summer of 2015. The course is designed to teach the fundamentals of programming in the context of designed interactive experiences. Course website summer 2015.

Student Work Samples (Summer 2015)

abstract shapes

Raphael Weikart, Assignment #1

rug tile pattern

Ginnie Hsu, Assignment #1

abstract shapes red black

Clapperton Mavhunga, Assignment #1

abstract shapes, still life

Sejal Patel, Assignment #1

Fresh Media 2015

I will be showing an interactive piece at the Boston Cyberarts Gallery in a show called Fresh Media with an opening on May 2nd 2015. The show is put on by the students in my graduate program at MassArt, the Dynamic Media Institute. Fresh Media is our opportunity to think beyond the classroom: every year we look to conduct public user-testing and showcase our project work. Last year, Fresh Media allowed us to engage with approximately 500 participants from the greater Boston area.

Details

Cyberarts 141 Green Street, Jamaica Plain ma 02130
Exhibition dates Saturday, May 2 — Sunday, May 10 2015
Opening Saturday, May 2 2015 at 6pm

Prototype of Draw Blocks from 2014. Now finishing a larger more polished version for Fresh Media. Come see it at the opening!

FreshMediaPoster_2015