City Built by Andrew Ringler; adapted from code by Luca Sassone Schizzo Creative Commons Attribution ShareAlike, October 2nd, 2010
City Built is an algorithmically generated line-drawn city skyline created in the Processing language. City Built was shown as a projection on a building facade most evenings from 5—9pm November 15th 2019 through February 2020 in Union Square, Somerville Massachusetts. City Built is supported by a grant from the Somerville Arts Council, a local agency supported by the Massachusetts Cultural Council.
“Slightly Structured Visual Noise” is a constantly evolving visual experience running throughout the evening at Cirque Noir X Houston X Scorpion (November 10th 2018) reacting to the DJ’s music live. “Slightly Structured Visual Noise” runs unattended as an autonomous agent-based model taking cues from the DJ’s sound in addition to following beautiful semi-harmonious gradient noise spaces like ridged multifractal, Perlin, Voronoi and spherical.
I created a set of sound-reactive Processing sketches that played throughout the evening generating unique and ever-changing visuals on multiple screens, walls and surfaces always reacting to the ever changing DJ’s beats.
Video-2-Slit-Scan is an App I created that allows you to create a slit-scan image from a video. It provides a graphical interface for adjusting slit position and size. Video-2-Slit-Scan can support very large videos with modest RAM since it streams in the input video and writes out the output image to disk in chunks.
Enchanted Forest is magical interactive experience for all ages, installed at the Government Center promenade. The Forest contains multiple hands-on exhibits and responds to the natural environment Continue reading →
Bouncy Piano is a piano that is bouncy! The piano has a stretchy multi-touch surface allowing fluid slides as well as discrete note presses. It presents a unique, digital warbley sound. Continue reading →
Fruit Beets is a collaboration between myself and Philip Gedarovich. Fruit Beets is an interactive sound and visual experience activated by the fruit and vegetables of festival visitors. Installed on a banquet table inside a white tent at the Somerville Agricultural Festival on October 2nd 2016. Continue reading →
Sequencing is a collaboration between myself and Patlapa Davivongsa. Sequencing allows users to compose music through the simple act of moving blocks between physical shelves, providing opportunities for musical composition, learning, and collaboration in a multi-sensory environment. Continue reading →
Macropavilion is a public outdoor pavilion providing visitors with shade from the sun as well as an interactive LED light experience in Casco Viejo, Panama. It was the result of a collaboration between myself, Valeria Lalinde, Miguel Espino and the architecture firm Suma Group. Continue reading →
The Tangible Programming project was created as the result of a collaboration between Anthony Baker (Harvard Graduate School of Education), Scott Penman (MIT Architecture Design + Computation), and myself during Hiroshi Ishii’s Tangible Interface course at MIT in the Fall of 2015. We decided to use the already existing Transform table Ishii’s lab had already built to create a tactile programming language.
The Drawing Machine is a 9-inch wood drawing table. A stack of paper sits on the right, tiny colored pencils in the center, and sand on the left. The user selects a pencil and starts making marks on the paper. Continue reading →
TinyVacay is a collaboration between myself and Amy Jorgensen. An experimental web-app exploring the benefits of conscious breathing. Also shown as an interactive kiosk at the 2015 Fresh Media Show at the Boston Cyberarts Gallery in Jamaica Plain.
I wanted to build something with Cloud 9 so I made this with nodejs. Cloud 9 lets you code, fully in the cloud, thats pretty cool! The app pulls in my Nike FuelBand data from the Nike Plus API Continue reading →